![]() ![]() In addition, you can also ‘freeze’ a core. ![]() It’s now possible to hide ‘Experimental Cores’ from being shown in the ‘Core Downloader’ menu screen.īackup cores when updating By default now, a backup of the current Libretro core will be made when you upgrade a core from RetroArch’s builtin Updater service.– and more importantly delete cores – without jumping through all the hoops of loading a core first and navigating all over the place This means we can now view bios info etc. Pressing RetroPad Start on a selected, installed entry opens the Core Information menu (when using Material UI, swiping left or right triggers the same action).Installed cores are now highlighted via a symbol.Pressing RetroPad Select on a Core Updater entry will now display any text in the description field of its info file.The software license of each core is now shown in the ‘Core Downloader’ and ‘Load Core’ screen.We will have more information on this for you soon after the initial testing and feedback is over. When on a menu or battle screen, the service will read out the text on the screen and the currently selected menu option. When selected, the AI service will unpause the game and move the player to that thing and interact with it. If the player holds the select button at this time, then the AI service will read out the list of things of interest on the screen and allow the player to scroll through them and select one. When the emulator is paused, it will give a more detailed description of what’s on the screen, including how far the player can walk in all directions and all things of interest along with their coordinates relative to the player. When in a town or overworld view, it will describe what’s around the player to the west, north, east, and south, as well as any new things of interest that have appeared on screen (eg: a townsperson, a weapon shop, treasure chest, etc.). When started, the AI service will continually parse the screen and describe what’s being shown. The example video above shows a custom service (still in development) designed to make Final Fantasy 1 accessible and playable by blind users. The AI service feature has included new changes to allow closer integration between the service selected and the game being played, allowing the service to read and press gamepad buttons along with the current screen image. ![]()
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